: This is a good arcana if you want to go with the thematic representation that your soul is corrupted, so killing others fuels your spellcasting, but mechanically this isn’t a very good ability. (19th). These would be amazing to use on a multiclassed magus, or for a magus to use with variant multiclassing. This spell list is decent, with bull’s strength and iron body probably being the most-used spells on the list. Still, this can literally save your life, so it gets at least a green rating. Heroic Echo: This is probably one of the best abilities in the whole game. Aberrant Form: Immune to criticals and sneak attacks?? While gross, this is both thematically and mechanically awesome, and I highly recommend it, even though the damage is pretty low for the level. You essentially become a plant. Normally darkvision wouldn’t be a really great 3rd-level bloodline power, but with all the other abilities you have hinging on you being able to be in darkness, you’re really going to want this one. Badly. (19th). Cool power, could be useful in a pinch. Because you’re a Sorcerer, you have access to a lot of spells that druids don’t, and one really awesome thing about animal companions is the Share Spells feature. Let me also point that that a multiclass Magus/Sorcerer could make super great use out of this arcana. You gain some of the beneficial qualities of an. This is very similar to the Ranger’s animal companion class feature EXCEPT that you actually gain the companion at 1st level. My overall assesment is that I would take this bloodline over many of the others out there. Extract doesn’t come into effect until you want it to. Shadow Master: You can see in any level of natural or magical darkness, and when you use your shadow conjuration spells, those spells are 20% more real than normal AND get the benefit of Augment Summoning if they qualify. You become incorporeal, but you still can affect corporeal creatures with your debuffs with no problem. I'm not going to re-rate bloodlines based on these new options, but I will go through each bloodline and make a note at the end of any crappy powers that you should replace that power with one of these, and if it makes sense to take one as a bloodline feat, I'll include that in the Bloodline Feats section. This spell list is decent, with bull’s strength and iron body probably being the most-used spells on the list. : This is honestly one of the better bloodlines out there, and like I said in the intro paragraph, most people probably just gloss over it because they assume you’d need to be in an aquatic campaign for it to be useful. A total of +6 inherent bonus to Strength is just incredible. This arcana lets you change your elemental-based spells to electricity on the fly. Still, it’s one of those abilities that you’d never have access to as a sorcerer otherwise, so it’s pretty fun. This lets you cast spells on your companion that normally wouldn’t be able to affect its creature type (animal). A pair of claws aren’t as exciting as something like Feral Mutagen, so this only get an orange. Free shadow walk once per day is nice, but you’re casting level 9 spells now so it’s not mind-blowing. Tremor: Another way to trip an enemy. Several immunities, blindsight 120ft in weather, and HEAL from electricity or sonic effects. I hope you’ve enjoyed my guide, and that you took something useful from it. I absolutely love this bloodline, especially the capstone. and have the effect delayed much longer, BUT Heroic Defiance requires Diehard, Endurance, and a +8 base Fortitude save! This isn’t too great. Does it look like your fighter might be going down in one round, but you’re flying safely above the battle? Make sure to pick up Spell Focus (enchantment) for those. Don’t forget that there is now an archetype of the Witch for Changeling characters that raises the DC of sleep effects, and there is also an alternate race trait for Elves increasing similar spell DCs (both of these are found in the Advanced Race Guide). Source = CRB. Finally, you get up to. The Bloodlines. Bonus Feats: This list of feats is a little bit weak, with the only real star being Heighten Spell, and that’s really only because it’s a prerequisite for Preferred Spell, which lets you cast your favorite spell without making its casting time longer. Have you ever wanted to turn into an efreeti? The capstone ability to cast limited wish for free is really the tide-turner here. Confusion is pretty debilitating, so this is pretty good, but it does require a touch attack, which isn't ideal. Have you ever wanted to make a monk/sorcerer? A wall of strong wind rises from the ground at a point you choose within range. This is because of the effect that you get from the Arial version’s arcana, which raises your effective caster level by 2 during any form of precipitation. Creatures and Characters: âCreatureâ and âcharacterâ are used synonymously in the short descriptions. : Gaining a permanent fly speed at level 15 is alright, but look at your bonus spell list! [Wings of the Abyss]: Wings are cool, but you’re most likely trying to go melee with this build, and giving up +6 to Str is a horrible idea. Your DM might rule that you get to use it only once at 9th level (as it was probably intended) instead of three times (as it is currently written). Bludgeoning and falling damage you take is converted into nonlethal damage. [Lush Summoning]: Increasing the natural armor of your summoned creatures is great, and the bonus against several different effects is really nice too. Coupled with a fantastic +19 Stealth bonus and its version of gaseous form, it's a really great scout. For a melee build, this is absolutely amazing. x 30ft.) This would generally be a terrible class skill to gain from your bloodline, but in this case you actually gain a bardic performance ability, and so this will be a very useful skill to have. : This is a really good list of feats, because Alertness, Skill Focus (Perception), and Blind-Fight will help you see enemies and avoid attacks, while Nimble Moves, Acrobatic Step and Stealthy will help you move around in the super difficult terrain that you create with your spells. Overall, this is a seriously awesome bloodline that everyone should try out. : There really isn’t any better ability for a straight caster Sorcerer than this, although you probably won’t be using your spell slots to power magic items that often since they are a precious commodity to you. Overall though, great capstone. Source = UM. Now, you might be thinking "but Cartmanbeck, you told me not to take Cast Without Hands, but when I take Naga shape I can't cast my spells!" This skill can be one of the most useful in the game, depending strongly on how the scenario plays out. I’ve enjoyed writing it, and I hope to do another guide in the (not very near, since this took a LONG time) future! Gain skill bonuses when interacting with the target. This badly worded sentence is essentially saying if you’re flat-footed, you get a bonus. | d20HeroSRD Alter Self: Alter self at will is an extremely useful ability for you, so make good use of it. This list of feats is great if your character has a decent Dexterity score, with Agile Maneuvers and Defensive Combat Training, but otherwise the only good one left is Toughness. It's really hard to rate many of these spells, because they get better as you get higher level. (19th). : Again, this is pretty sweet. Stormchild: The resistances are nice, but the best part of this one is gaining limited blindsense, which means you can target enemies with 60 feet of you with area of effect spells without having to worry about a miss chance (normally if you can’t see, you can’t target even an area). I guess you could use a few level 1 slots to save a charge on a high-level staff or something. , you’ll get several excellent mind-controlling-type spells which can quickly turn the tide of a battle. That you’re supposed to fulfill? Bonus Spells: cause fear (3rd), bull's strength (5th), rage (7th), stoneskin (9th), dismissal (11th), transformation (13th), greater teleport (15th), unholy aura (17th), summon monster IX (19th). You’re going to want to use Stealth a lot with this one.. maybe Crossblooded between Kobold and Shadow could be helpful? Whatever, check it out. This... is awesome! As you would expect from a Celestial bloodline, several of the spells here are normally only open to divine spellcasters, so those can be really nice to have around. Not a great group of feats. You're getting free spell upgrades at every level when you gain new spell levels to cast, which is awesome. The restriction on summon monster VIII really hurts, though. Make sure to pick up Spell Focus (enchantment) for those. This one is your bread and butter for groups of weaker enemies at higher levels. Source = APG. Awesome! You could try passing it off with your DM as a sort of Pigpen-style accidental thing, where you’re just the really smelly guy and you’re not trying to be evil, but it’ll probably be a tough sell. can keep the enemy’s front-line fighter from getting near you, which is ALWAYS a good thing. once per day is nice, but you’re casting level 9 spells now so it’s not mind-blowing. This spell turns nonmagic liquidsâincluding spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluidsâinto. Eldritch Heritage/VMC: All of the awesome in this bloodline is in the bloodline powers, which is what you're looking for from the EH feats or VMC sorcerer. Pretty nice overall. AND you get DR 10/adamantine. Again, more divination boosts to be had here. That’s actually a decent ability, but it’ll make your allies hate you, most likely. Sadly, dazzled is the weakest of the negative conditions, so this just doesn’t hold water as you get to higher levels. [Sanguine Arcana]: I’ll take a straight caster level boost for necromancy spells any day. Amazing. Destiny Realized: Finally, a power worth using! If only you could combine this with the Elemental Blast power, then you’d be the absolute KING of your element! New Arcana: An excellent ability, given how limiting your spells known are. Class Skill: Disable Device - This one can come in really handy, especially if you don’t have a good Rogue-type in your party. This is awesome! Overall, I like this one. Bonus Spells: burning hands (3rd), bull’s strength (5th), rage (7th), wall of fire (9th), cloudkill (11th), transformation (13th), delayed blast fireball (15th), iron body (17th), meteor swarm (19th). This is a seriously awesome list of spells, and many of them you’d never have access to otherwise. : These are decent, especially Brew Potion, which can be extremely useful for buffing your allies when you don’t have many spell slots left. Not being noticed by unintelligent undead is nice, but at 20th level, there are very few unintelligent undead that could be even a tiny challenge for you. [The Blood Is the Life]: This one is going to be really hard to pull off in a good-aligned party, and honestly it’s not that good. If you dipped a Cleric level to get the Aura class feature, you could combine this with the Sacred Summons feat to do some serious damage to evil outsiders, since your summoned creatures would then have DR /good AND could have good-aligned attacks. I can imagine someone using their familiar to deal a flat 1 point of nonlethal damage to them every round to keep the caster level up, though, so this might be a fun arcana to have. It might be useful for treating the plagues that you accidentally cause your allies to catch. An inherent bonus? You’re getting a huge amount of versatility out of just a few known spells, but you have to make sure that the targets are going to believe them. The spell resistance is nice too, but overall this is not a super great capstone. You can now turn into a snake of any size, a Kobold or a Serpentfolk, which is cool, though a few more options would have been nice. This replaces a sorcerer's 1st-level bloodline power. If the target was ever addicted to the drug at any point in the past, it takes a â4 penalty on its saving throw. Downloads You become a Medium esoteric or outer dragon. YES PLEASE KTHXBAI! This is a great ability, but I think the writers made a slight mistake in not specifying that you, the caster, should be immune to the poison and damage of the swarm. Once they do get close enough to start to scare you a little, just cast a delayed blast fireball and then form of the dragon III and go to town. This is one of the best bloodline spell lists out there. A very nice power. Once again, a solid power. Not my cup of tea. Bonus Feats: This list of feats is all about using your Dex mod for as many things as possible, and I very much approve of it. The capstone ability to cast limited wish for free is really the tide-turner here. It’s still a great ability though. You curse a magic item, such as magical clothing, a suit of. Usually I’m not a fan of elemental resistance bloodline powers, but most of them are much MUCH weaker than this one. (19th). Source = OA. This bloodline is a mix of awesome and weird, and honestly I love every second of it. You never use Intelligence in battle, but you want to have a lot of skill points? An increase to saving throws is good, but the Arial version arcana is definitely stronger, so look at that one for sure. The ability to sneak up on your enemies can make all the difference in some combat situations. Eldritch Heritage/VMC: If you plan to fight some incorporeal or ethereal creatures... this is a great way to do so. This is situational but if you’re in the forest it can let you make a speedy getaway, which can be really advantageous for a sorcerer. , creates a whole bunch of shambling mounds, which is both awesome and hilarious. For only 1 round? +2 DC to charm effects is great, just like the +2 to compulsions was for the Fey bloodline. is a good early replacement for create pit. Plague’s Caress: This is just narsty. Make sure to take the trait Fate's Favored to make the most use of this you can! If you go for Empyreal, it’s obvious that you want to be able to stack Wisdom while dumping Charisma, and there’s nothing wrong with that. This is a great buff to give your allies at lower levels, because a fighter or ranger doing an extra 1d6 of electricity damage can be a huge boost. Craft feats are always going to useful (except in PFS, sadly), and several of these feats make your divination spells even more powerful. You’re going to get very good at disguising yourself as others and infiltrating secret bases, things like that. Allows âlisteningâ to surface thoughts. For anyone non-melee oriented, this list is crap, sadly. Fey Form I Assume the form of a Small or Medium fey creature. Several of the abilities mimic druid spells, and you also get several druid spells as bonus spells added to your list. : This is a nice power at low levels, because of the sickening ability that doesn’t have a save associated with it. Dodge, Spell Focus, Ectoplasmic Spell... just generally good options. Class Skill: Knowledge (any) - Versatile and useful, picking a Knowledge skill as your class skill is one of the best Bloodline class skill options out there, maybe right behind Perception. Essentially, a harrow bloodline sorcerer is going to be the queen of divinations. Wowza! Eldritch Heritage/VMC: Gaining a bunch of undercast-able spells is nice, but you're waiting a long time to get that 9th-level power that will let you cast them at higher levels. Oh well, Quicken Spell and Spell Focus are here, those are enough on their own to give this a blue rating. I wish the low-level powers had a bit more “oomph” to them, but the bonus spells and feats at least partially make up for that. The list is a bit top-ended for my tastes, though. Overall a pretty good option. As far as Eldritch Heritage goes, I could definitely see a Fighter, Ranger, or other frontline melee character taking this for Tremor, Crystal Shard, and maybe even the Earth Glide ability. That can be a deal-breaker. Read on. Source = OA. Arcana: This is a good arcana if you want to go with the thematic representation that your soul is corrupted, so killing others fuels your spellcasting, but mechanically this isn’t a very good ability. That’s just bloody fantastic. will give you back more hit points than this does. You were descended from a long line of kings, and their awesomeness somehow made you magical... ? : This is a decent ability at low levels, when you wouldn’t normally have any natural armor, but as soon as Dragon Resistances kicks in this becomes almost useless, since they don’t stack. This could be a great Eldritch Heritage for a ranged Fighter or Ranger, because the Tanglevine ability could really come in handy for distancing yourself from an enemy while simultaneously shutting him out of the fight with a trip or disarm. You cast psychic spells, and you get a bunch of really nice ones in your bonus spell list. This bloodline has useful early powers and limited blindsense is extremely nice. Improved Initiative, Dodge, and Defensive Combat Training will all help keep you alive, and that’s what usually matters most to a kobold. Basically, you should choose this one! Resistance 10 to acid is nice, and upping it to 20 at 9th level is awesome. ;). Snow Shroud: This one is pretty cool. The only part that isn’t amazing about it is the limit of 10 hit dice or less creatures, so you won’t be affecting the BBEG, sadly. Fearless: This is nice, because not only do you gain several useful abilities (a bonus against feat AND a natural armor bonus) but you also lose that pesky light sensitivity you had earlier. This could be very useful for a melee-focused build who likes to turn into a dragon or something. Fire Ray: Just like all the other 1st-level ray powers, this one’s lackluster. This is a decent power, overall. As far as Eldritch Heritage, pretty much any melee character could find a use for the first-level bite attack you get, and Serpentfriend could give a Rogue or Ninja a nice little snake companion to scope out tight places, or you could find a benefit in Snakeskin if you’re willing to go that far up the feat chain. If you have Dazing Spell, then bump each of those blast spells up a rating. This one is a little strange for a standard Sorcerer, but with this bloodline, you’re going to become really good at charming your way through situations which you’d normally need to fight your way out of, so this skill will actually come in really handy. Still, a free 6th-level spell a few times a day is nothing to laugh at. The bonus against poisons is nice, but you can find better 3rd-level powers out there (such as Lush Summoning). : This list has a few gems and a few strange ones in it. There's nothing really great or terrible about this one, as an electricity ray might come in handy for some and elemental resistance is pretty good. : You know what? This is another case, though, where you’ve made one of your bloodline bonus spells (. One of Us: You turn pseudo-undead, gaining several immunities and resistances, and DR 5/-. Linnorm is overall weaker than straight Draconic, so I don’t recommend it. | 5th Edition SRD Now, this is assuming your character is younger than middle age. This one is really sweet, since it lets you add an extra demon or fiendish creature to your summon spells. The object you target becomes a liquid version of itself and drips or runs like a thin oil until it pools on any flat surface. Power of the Pit: Just like most of the other resistance-based capstone powers, this one is fine but not the best. A really great group of feats!